MapleStory Finger Point

Wednesday, March 26, 2014

March Update Monster Warlord

-Obtained from Monster Warlord Facebook

March Update Monster Warlord

-Credit: USA Orio

Gem Mine

Allowed to have at most 3 gem mines

Gem mine cost are as follow:

1st gem mine: 50k Gold

2nd gem mine: 50 jewel

3rd gem mine: 500 jewel

Gem mine gives 1-3 jewels for each mine every 8 hours.


Team Battle

Reward improvement up to 2 Infinite tier for first place.


Arena Battle

Able to get up to an Infinite tier monster

Able to obtain Emblems

Mystic Monster

Rumored to be not a new tier, but new monsters with special unique abilities.


Bottom content is taken from Gamevil Monster Warlord forum
-Credit: Ares

1. Battle Arena

The participating monster's stat depends on the number of monsters that are the same type and tier, which means that players who have many of the same type of monsters will have an advantage in stats (ATK/DF) for the Battle Arena.

Plus monsters will have advantageous stats compared to the normal monsters in the same tier.

Arena Squad:
1) You can set up to 6 monsters respectively.
2) Starting on a certain tier, monsters will have skills that are automatically activated during the Battle Arena.
3) You will be able to see your squad’s skills at the bottom of the squad setting page.
4) Each monster may have a skill, but the following skills also exist:
a. The same type of monster will bring additional skills.
b. Depending on the number of same monsters, a passive skill is activated as a bonus.
5) The monster's HP is directly proportional to its DF.

Random Squad:
1) The top tier monsters will be selected.
2) Plus monsters will be selected over normal monsters in the same tier.
3) If you do not have 6 top tier monsters, the monsters in the next tier will be selected.
4) If you do not have 6 or more monsters, all monsters that you have will be selected.

Battle Techniques:
1) The monster in the front will be hit first.
2) The monster up front becomes the team’s tanker and will take all of the hits first. When the monster runs out of health, the next monster in line will become the tanker.
3) The monsters will individually attack at the same time.
4) When the monster runs out of health, it will be taken out of the rotation.
5) The battle will be won when the opponent’s monsters run out of health.
6) Each monster’s skill will activate at a set rate during its turn. The AT skill will be aimed at the opponent’s tanker while the healing skill will be directed at your ally tanker. The healing skill will be activated before the AT skill.


Title / Emblem / Rewards:Immortal: Rank 1 (150 Jewels + Outer x1)
Grand Master: Rank 2 - Rank 5 (100 Jewels + Elder x2)
Master: Rank 6 - Rank 10 (80 Jewels + Elder x1)
Elder: Rank 11 - Rank 50 (50 Jewels + Supreme x2)
Bishop: Rank 51 - Rank 100 (40 Jewels + Supreme x1)
Necromancer: Rank 101 - Rank 200 (30 Jewels + Ultra God x2)

Mage: Top 10% (20 Jewels + Ultra God x1)
Summoner: Top 20% (10 Jewels + SS God x2)
Rhapsodist: Top 30% (5 Jewels + SS God x1)
Druid: Top 40% (5 Jewels + S God x2)
Trainer: Top 50% (3 Jewels + S God x1)
Adventurer: Top 100% (3 Jewels)

Update Special Rewards just for a week: 
Immortal (150 Jewels + Infinite x1)
Grand Master (100 Jewels + Outer x2)
Master (80 Jewels + Outer x1)
Elder (50 Jewels + Elder x2)
Bishop (40 Jewels + Elder x1)
Necromancer (30 Jewels + Supreme x2)

Mage (20 Jewels + Supreme x1)
Summoner (10 Jewels + Ultra God x2)
Rhapsodist (5 Jewels + Ultra God x1)
Druid (5 Jewels + SS God x2)
Trainer (3 Jewels + SS God x1)
Adventurer (3 Jewels)

!In order to combine or sell the monster that is in the Battle Arena squad, you need 1 or more of the same monster.




2. Jewel Mine

You will be able to mine jewels from a jewel mine. You can build up to 3 different jewel mines.

Basic Rule:
1) You will find jewel mines in the building section. You can build up to 3 different jewel mines.
2) Jewel mining will automatically activate once you build a mine or collect the a jewel(s).
3) You will be able to collect 1 to 3 jewels every 8 hours from each jewel mine.

How:
Main Page > Building > Jewel Mine

Mine Types:
Old Mine (50,000 Gold)
Forgotten Mine (50 Jewels)
Mystical Mine (500 Jewels)



3. Mystic Monster



Abyss Dragon


Humbaba


Arch Lucifer


Arch Polaris


Dark Storm


Wirinom


S-Siegfried


Ra


Leonard


Black Tortoise


Freyr


Fury


4. Team Battle
Rewards for Team Battle will increase with the update!
Participate and lead your team to collect the strongest and the rarest!
1st Team:
Rank 1: 200 Jewels + Outer x2
Rank 2 - 10: 180 Jewels + Outer x1
Rank 11 - 200: 160 Jewels + Elder x2

Top 10%: 50 Jewels + Ultra God x2
Top 50%: 20 Jewels
Top 100%: 12 Jewels


2nd Team:
Rank 1: 180 Jewels + Outer x1
Rank 2 - 10: 160 Jewels + Elder x2
Rank 11 - 200: 140 Jewels + Elder x1

Top 10%: 40 Jewels + Ultra God x1
Top 50%: 15 Jewels
Top 100%: 9 Jewels


3rd Team:
Rank 1: 160 Jewels + Elder x2
Rank 2 - 10: 140 Jewels + Elder x1
Rank 11 - 200: 120 Jewels + Supreme x2

Top 10%: 30 Jewels + SS God x2
Top 50%: 10 Jewels
Top 100%: 6 Jewels


4th Team:
Rank 1: 140 Jewels + Elder x1
Rank 2 - 10: 120 Jewels + Supreme x2
Rank 11 - 200: 100 Jewels + Supreme x1

Top 10%: 20 Jewels + SS God x1
Top 50%: 5 Jewels
Top 100%: 3 Jewels


*Update Special Rewards for a week:
1st Team:
Rank 1: 200 Jewels + Infinite x2
Rank 2 - 10: 180 Jewels + Infinite x1
Rank 11 - 200: 160 Jewels + Outer x2

Top 10%: 50 Jewels + Supreme x2
Top 50%: 20 Jewels
Top 100%: 12 Jewels

2nd Team:
Rank 1: 180 Jewels + Infinite x1
Rank 2 - 10: 160 Jewels + Outer x2
Rank 11 - 200: 140 Jewels + Outer x1

Top 10%: 40 Jewels + Supreme x1
Top 50%: 15 Jewels
Top 100%: 9 Jewels

3rd Team:
Rank 1: 160 Jewels + Outer x2
Rank 2 - 10: 140 Jewels + Outer x1
Rank 11 - 200: 120 Jewels + Elder x2

Top 10%: 30 Jewels + Ultra God x2
Top 50%: 10 Jewels
Top 100%: 6 Jewels


4th Team:
Rank 1: 140 Jewels + Outer x1
Rank 2 - 10: 120 Jewels + Elder x2
Rank 11 - 200: 100 Jewels + Elder x1

Top 10%: 20 Jewels + Ultra God x1
Top 50%: 5 Jewels
Top 100%: 3 Jewels